This update is a small one, mainly in regards to the Gamejolt release, although there were a few small engine tweaks.
- The Gamejolt system was not saving user credentials. This has been fixed.
- The Gamejolt system had a memory leak which would occasionally flood the server with http requests. This has been fixed.
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This update brings some much needed bug fixes. I’ve also implemented a lot of user suggestions, such as customizable controls, a tutorial, and much more! That’s not to say there might not be other bugs to find, so let me know if you experience anything goofy!
- The camera was all wonky when you changed levels while in Rosco’s balloon. This has been fixed.
- If you left the game at anytime after you first hop into the boat, and try to come back later, it could break your progression. This has been fixed.
- Customizable controls. There is keyboard support and multiple XInput gamepad support.
- Bubble jumping has been tweaked to be less bouncy horizontally. I have also moved or added extra bubbles to make things easier.
- The nasty upside down bubble jumping area in the caves, has had the gap filled in where the player could die. Now you can just focus on bouncing!
- The route to Lanuno’s wand is now clearer. I not only added more arrow signs, I’ve added an effect to make the wand more visible.
- I made the camera move almost twice as fast to the resurrection statue when the player dies.
- I added signs throughout the game world to help with navigation. Especially where you can walk off screen to the next area.
- I implemented a method to upload your Gamejolt trophies you have earned offline. This is automatic, nothing extra is required from the player.
- Instead of doing character portraits and removing the speech bubble, as suggested, I opted to color the character’s name in the dialog.
- I’ve removed some of the redundant laughing from the dialog.
- You can now talk to Lanuno again to see the hologram which shows Tupelo’s puzzle. Just in case you need another look.
- The input system system has been completely re-written. This has given a performance increase, due to eliminating unnecessary checks and function calls.
- There are now two routes up to Mayo’s detonator. The second route has only four bubbles, but requires a bit more jumping skill, or luck!
- The vertical sync mode has been changed to an alternate mode, this should provide even smoother gameplay.
- Since Moonlight has been given the green light on Steam, I have removed the support button on the menu
- A tutorial regarding the game’s controls has been added. It will only appear once upon a fresh start.
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Moonlight has finally been released, and I certainly hope you all enjoy the game! Thank you very much for visiting, and if you are interested in Moonlight, you can purchase it on Steam!
Moonlight is a short game, about a little character named Kinubo and his quest to the moon! Kinubo finds himself in a new village while looking for help on his quest, but most don’t accept his presence. The characters here are a very tight bunch, and they don’t take kindly to strangers! You must earn their acceptance, and the only way you’ll ever make it to the moon, is to win them over one by one!
- A peaceful and atmospheric environment!
- A relaxing and beautiful soundtrack by Julio Kladniew!
- A lighthearted and interesting story.
- A smooth and fluid platforming engine, with bouncy mushrooms and bubbles!
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