Hey everyone. I’ve had a few difficulties in the past month. Nothing too major, but there hasn’t been any time for development for quite some time now. I’ve had to do some other types of work, and currently I’m in a slightly rough spot. I need to get somethings in order in my personal life, so I’m going to just go ahead and make it official for a while. I’m going to take a break. It should be noted, that under no circumstances, am I quitting MonkeyMaw or game development. I really enjoy making games and I enjoy having you play them! I’ll answer mails, comments, and anything related. My priorities may have changed for now, but my goals haven’t. I’ll be back, see you guys after things start looking up!
Hey guys, I have a few things I’d like to post about today! First off, I really like Gamejolt, have I said that? I’d like to invite you over there, and I’d like even more for you to friend me! So get over there and show me some love, here is my profile! Alright, now let’s discuss some game stuff!
In regards to the Minicade, I’ve decided that each month I’ll remove the top leader for each game. I will not change the statistics or anything, but I would like to give other people a chance to be the leader. It’s difficult because of the nature of the games. An actual leaderboard like Zombomb has, just wasn’t something I wanted to do. I wanted to keep it simple, but it’s very apparent that I need to make it a bit more accessible. I think once I add another game to the Minicade, I may look into doing an all-time leaderboard. I’d also like to bring Minicade to the HTML5 format.
Blind is insanely popular amongst foreign gamers. I get traffic from the craziest places, but the majority are Spanish or French. It’s really kind of neat, there are quite a few blogs out there that have featured the game, a few videos, and Swifty over at the GMC even made a perfect map of the game! You should certainly check that out if you’re interested, but it does spoil the gameplay in my opinion! So while I don’t really have much news about the game, I just wanted to share some of the info that I find exciting!
Dear is by far my most popular game at this time! This game has sparked some interesting controversy, and a few times I even caught people chatting about it over at Gamejolt. It’s always interesting to stand back and watch people discuss something you made for them. Dear has had a lot of videos made for it. I think this is because people want to display their thoughts and or emotions while playing a game of this nature. I greatly appreciate all the videos, but I have to single one out. I liked this video a lot, mainly because it was so humorous, but also because it shows the sort of responses I was shooting to get when I developed this game. Dear playthrough video by IAmJ3richoholic!
Alright, now what about Shoushin? I am the bane of it’s exsistence. I plan on selling this game, so I’m trying so hard to polish everything, that it’s actually annoying me, causing me to leave it for days on end. I worry about the simpliest things like, is there enough detail, is there enough gameplay, is the game too short, or is it too long for what it is? This will be an interesting test for me, I’m so nervous, I can’t explain it. I fear the judgement that is bestowed upon you once you charge people. However, I need to overcome that, I need to just chill, and do what I do. I can’t put a release date on this project though. There are some rather big hoops to jump through still. Not only that, I’m in the level designing stages and that’s proving to be far more difficult than I imagined. I do plan on sharing some more information and screens soon. As I get closer to wrapping the game up, I’ll work on a trailer. I’ve never done that before, so that may be a challenge in itself, I know nothing about making videos.
After Shoushin is complete, the plan is to get back on Sugar. I really need to get it done. I don’t want to become one of those developers that can’t complete bigger projects. I do have a lot of projects already, most of which, I’ve never said anything about. This is just how I work, my focus shifts constantly, and that’s why I’ll most likely always work solo.
Hello all! I recently had a lot of fun making the mini-game Super Money Grabber for a little collaboration which I posted about previously. I had so much fun in fact, I wanted to throw together a little arcade for myself. It will serve as a nice little platform to add future mini-games too. Super Money Grabber has been added to this release, as well as a new addition that is called Super Fireman Catcher! So go ahead and try out the Minicade! It’s currently only for the Windows platform, but I can see an HTML5 port somewhere down the road! If you have any suggestions or anything of that nature, leave me a comment!
Hello everyone! If you follow me at all, you may notice that I’m notorious for having a few projects running at the same time. I can’t help it really, I love making games and my imagination runs wild. Just know that I do work on all of them, it’s just a back and forth type of thing. I actually think this is pretty common, but who knows? So why would I lead a post with that information?
Well in short, I feel it’s time to show a little project of mine that I’ve been working on for a good while, but have never mentioned. I feel it’s time because the game is about 50% finished and I need to go the rest of the way and wrap it up. It’s just a project that has a lot of meaning and I can’t do just a little here and there anymore. I can’t stop thinking about it and I really want to share it with you all. So this is the next game that will be coming out for me.
The name of the game is Shoushin which translates to heart break in Japanese. I’m aware that the graphics are similar to the well known game Fez. This is just how the game looks now, I can imagine they will change. However, I won’t drift too far away from the current style. It should be noted that this screen is from the very beginning of the game and while it doesn’t show much, it does provide what I need it to. Thanks for visiting, expect more info regarding Shoushin soon.
Update – After many iterations, I think I found a better style for Shoushin. Here is a new screen of the style I’m leaning towards, enjoy!