May 20

Stuff

Hey guys, I have a few things I’d like to post about today! First off, I really like Gamejolt, have I said that? I’d like to invite you over there, and I’d like even more for you to friend me! So get over there and show me some love, here is my profile! Alright, now let’s discuss some game stuff!

In regards to the Minicade, I’ve decided that each month I’ll remove the top leader for each game. I will not change the statistics or anything, but I would like to give other people a chance to be the leader. It’s difficult because of the nature of the games. An actual leaderboard like Zombomb has, just wasn’t something I wanted to do. I wanted to keep it simple, but it’s very apparent that I need to make it a bit more accessible. I think once I add another game to the Minicade, I may look into doing an all-time leaderboard. I’d also like to bring Minicade to the HTML5 format.

Blind is insanely popular amongst foreign gamers. I get traffic from the craziest places, but the majority are Spanish or French. It’s really kind of neat, there are quite a few blogs out there that have featured the game, a few videos, and Swifty over at the GMC even made a perfect map of the game! You should certainly check that out if you’re interested, but it does spoil the gameplay in my opinion! So while I don’t really have much news about the game, I just wanted to share some of the info that I find exciting!

Dear is by far my most popular game at this time! This game has sparked some interesting controversy, and a few times I even caught people chatting about it over at Gamejolt. It’s always interesting to stand back and watch people discuss something you made for them. Dear has had a lot of videos made for it. I think this is because people want to display their thoughts and or emotions while playing a game of this nature. I greatly appreciate all the videos, but I have to single one out. I liked this video a lot, mainly because it was so humorous, but also because it shows the sort of responses I was shooting to get when I developed this game. Dear playthrough video by IAmJ3richoholic!

Alright, now what about Shoushin? I am the bane of it’s exsistence. I plan on selling this game, so I’m trying so hard to polish everything, that it’s actually annoying me, causing me to leave it for days on end. I worry about the simpliest things like, is there enough detail, is there enough gameplay, is the game too short, or is it too long for what it is? This will be an interesting test for me, I’m so nervous, I can’t explain it. I fear the judgement that is bestowed upon you once you charge people. However, I need to overcome that, I need to just chill, and do what I do. I can’t put a release date on this project though. There are some rather big hoops to jump through still. Not only that, I’m in the level designing stages and that’s proving to be far more difficult than I imagined. I do plan on sharing some more information and screens soon. As I get closer to wrapping the game up, I’ll work on a trailer. I’ve never done that before, so that may be a challenge in itself, I know nothing about making videos.

After Shoushin is complete, the plan is to get back on Sugar. I really need to get it done. I don’t want to become one of those developers that can’t complete bigger projects. I do have a lot of projects already, most of which, I’ve never said anything about. This is just how I work, my focus shifts constantly, and that’s why I’ll most likely always work solo.

May 03

Minicade

Hello all! I recently had a lot of fun making the mini-game Super Money Grabber for a little collaboration which I posted about previously. I had so much fun in fact, I wanted to throw together a little arcade for myself. It will serve as a nice little platform to add future mini-games too. Super Money Grabber has been added to this release, as well as a new addition that is called Super Fireman Catcher! So go ahead and try out the Minicade! It’s currently only for the Windows platform, but I can see an HTML5 port somewhere down the road! If you have any suggestions or anything of that nature, leave me a comment!

Apr 15

Shoushin

Hello everyone! If you follow me at all, you may notice that I’m notorious for having a few projects running at the same time. I can’t help it really, I love making games and my imagination runs wild. Just know that I do work on all of them, it’s just a back and forth type of thing. I actually think this is pretty common, but who knows? So why would I lead a post with that information?

Well in short, I feel it’s time to show a little project of mine that I’ve been working on for a good while, but have never mentioned. I feel it’s time because the game is about 50% finished and I need to go the rest of the way and wrap it up. It’s just a project that has a lot of meaning and I can’t do just a little here and there anymore. I can’t stop thinking about it and I really want to share it with you all. So this is the next game that will be coming out for me.

The name of the game is Shoushin which translates to heart break in Japanese. I’m aware that the graphics are similar to the well known game Fez. This is just how the game looks now, I can imagine they will change. However, I won’t drift too far away from the current style. It should be noted that this screen is from the very beginning of the game and while it doesn’t show much, it does provide what I need it to. Thanks for visiting, expect more info regarding Shoushin soon.

Update – After many iterations, I think I found a better style for Shoushin. Here is a new screen of the style I’m leaning towards, enjoy!

Apr 08

A Few Things

Hey guys! My friend Derme recently finished up porting Zombomb for Mac OSX which is now available for download! I have a lot of respect for Derme and I’m truly grateful that he wanted to take on this task. Thank you Derme!

I need to take a little bit of time here and discuss Dear. I recently put all of my games on GameJolt and so far the results are rather positive! However, Dear seems to be liked a bit more than the others. At this time, it has 9 ratings, all of them are 5/5 stars. It’s truly a great motivator and I hope I can continue producing similar results. Thank you all for playing, creating awesome playthrough videos, and leaving me your thoughts! I’d also like to point out a rather awesome article written recently about the game. I’ve been asked before about the real meaning behind the game, but I can never answer properly as I am a man who isn’t the best with words. Things always make sense in my head, but never seem to come out of my mouth properly. The author of this article did a fantastic job at describing the game, it’s deeper meaning, and I recommend giving it a read!

Finally, let’s talk Sugar. I haven’t made much progress with it to be all honest. The main reason being, I’m having a difficult time deciding what I truly want to do with the game. I recently had a discussion on Steam with a friend, and I had mentioned what the gameplay was like. My friend was actually a bit suprised as they thought it was more of an RPG. Sugar is not an RPG in any sort of way. In it’s current state Sugar is a game about collecting stuff. Some are just hidden, some are given through quests, and others can be obtained by solving puzzles. There is a lot of humor and ridiculous things to do.

There is an underlying issue here that really started this entire mess. I need to make some money soon, and even though it’s against my original plan, I might have to charge a few bucks for the game. If that is going to be the case, I want to really iron the game out, or I’ll feel like I’m ripping people off. Maybe some developers wouldn’t concern themselves which such a topic, I don’t know. I do realize a lot of the issues are the result of me thinking way too much about it and I’m working on that. In the meantime, I have to sit down and decide, what is Sugar really going to be? I can assure you, the game will see the light of day, it’s just a matter of, when and in what form.